For example, when you first start the game you must embark on a mission to recover Lumina, Musashi's powerful Sword of Light. Musashi, when he has the appropriate equipment, can perform all sorts of functions. Lastly, the R1 button is used for blocking, which, if you want to get anywhere in the game, must be used effectively or else your numerous enemies will make quick work of you. The X button is used for jumps, while the circle button activates the "get in" technique. In any case, the L2 and R2 buttons control the camera angle, while the square and triangle buttons perform such functions as checking treasure chests, attacking, using the Book of Five Rings, and reading signs. However, if you don't have a Dual Shock pad, digital control is just fine, too. In an RPG of this nature, it's fun to feel the hits and spell effects in action. If you have a Dual Shock pad, you'll be glad to know that Brave Fencer fully supports both analog mode and Dual Shock vibrations. It's very rewarding to escape the perils of the first few stages, which neatly sets the tone for the game. Each level has its own logical set of challenges that careful thinking will solve every time. Other times, the backgrounds remain fixed, so as to let you concentrate on solving the matter at hand, and since problem-solving is a main fixture in Brave Fencer, it becomes apparent that lots of thought went into the design. Some backgrounds can be rotated 360 degrees, like when you're exploring towns. The game is made up of polygonal characters and fully 3D backgrounds. Imagine, if you will, a game that looks like a cross between Klonoa and Gex: Enter the Gecko, and you'll have a fair approximation of Brave Fencer's stylistic approach. Sure, it's an action/RPG in the sense that there's a lot of action, and there are RPG elements in the game, but at its core, Brave Fencer is really more of an action/platformer than anything else. Touted by some as Square's Zelda killer, Brave Fencer Musashi is really a much different game. He's also the star of Square's new action/RPG, Brave Fencer Musashi. Originator of the Ni TenIchi Ryu method of sword fighting. At the moment of their greatest distress, the supervisor of the kingdom decided it was time for the "hero summoning." So 160 years after he had last saved the world from complete destruction, Musashi was called upon once more to serve the kingdom. Yaquinik was not prepared for such an encounter and was, consequently, in great danger. The LeCoir Empire stages a surprise attack on the Yaquinik Kingdom, with the intent to steal Reygund, the legendary sword of light. Work out the kinks and this would be a really great game, as it is it is a rather good game.The setting is 160 years ago, and a great tension is brewing between two rival nations: the Yaquinik Kingdom and the LeCoir Empire. The toy collecting part of the game was rather pointless, the day and night was also a bit of a pain, but then very few games that incorporate the day and night stuff do it so that it is not a pain. It has challenges, however you will find most boss fights are easy once you figure out the secret to beating them as is the final boss fight. So there is a lot of things to do, but it still not the longest game. So Musashi must find a sword, free some of the citizens of the castle from some sort of crystal prisons, find other swords that have different elemental powers, find strange sheep creatures that somehow increase health, fight a very determined rival, collect toys, help the local townsfolk with certain tasks, and climb a really big tower to save the princess. The princess of the kingdom in a last ditch effort tries to summon a brave warrior and what she gets is a rather small samurai in training. The story has this kingdom being attacked by an evil empire. This one also has the problem of a rather bad ending which the sequel to this one also shares. Granted it does contain faults, but so many games of this type do as most of these games that sort of mirror the Zelda series and one of the ones most common is the fact they are always a bit short. From the score here I can see it is not exactly a well loved game, but I found it rather fun and funny.
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